Try to get used to the movement mechanics. Level 4: Relatively straightforward, but you have to strafe a lot in the air, as well as do 360's. In the dropper at the end of the level, try to go through the edges of the holes instead of the center in order to be able to get through the following holes. Level 3: The dropper is introduced in this level, where you maneuver the character in order to make it into the opening below. At the end of the level, the last jump is an option between left and right, MAKE SURE TO GO LEFT. Level 2: If you are struggling at the jumps toward the end of the level (where it starts to get narrow), hug the inside walls to take the shortest path to the next platform. I noticed a lot of people have been saying the difficulty curve between levels is too high, so to make it easier, I will give hints for each level below. I had a lot of fun making this game, and I hope you have fun playing it :D This game was made by me and my twin brother, and we are now seniors in high school. Notes: If your mouse doesn't work when playing, try changing the sensitivity in the options.